First contact


First week progress

Approaches to the concept

The game itself is a 3D platformer like any other. The basic mechanics are: walking, running, jumping, holding on to edges, and climbing platforms. The idea is to put into practice the knowledge that I am acquiring about the Godot Engine, so this first game is that simple.

In this first version the intention is to be able to create the base and then expand the game to where I would really like it: a video game with platform puzzles with deck build mechanics.


Starting with the core of the game

I am relying heavily on a video by Lucky (youtube) about creating a third person controller. (I had already made a prototype following this tutorial, but since a lot of time has passed, I decided to do it again from the beginning.)

The basic mechanics to take into account are:

  • walk, 
  • run, 
  • jump, 
  • dash, 
  • climb platform edges,
  • crouch

And I think all that for the moment.

The final game should be a platform game with all those mechanics and where you can grab objects to complete the level. Since this is an example game, that is all that is required to complete this project.


Additional data

I'm also learning how to use Blender, so it would be interesting to have models and texturing in this first prototype (like coins).

I would also like to add a small start menu.

Also add a simple HUD for the user.

And finally some sound and particle effects to begin to understand how it works within the engine.


References:

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